Family Fun For All Ages

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New Arrivals

 

 

 

Attack! Deluxe introduces bold new mechanisms with expanded Naval Combat, player government styles, new technology research, and seasonal combat. As the leader of a world power, you can choose to control trade routes on all seven seas or you can blitz the sovereign shores of your nearest nations by land: build the biggest army and crush your enemies before they crush you, or choke the life out of them by cutting their economic supply. All is fair in love and war after all!

 

Enlist here to order your copy!

 

 

 

Vinhos (Portuguese word for "wines") is a trading and economic game about wine making.

Despite its small size, Portugal is one of the world’s leading wine producers. Over six years of harvests, cultivate your vines, choose the best varieties, hire the best oenologists, take part in trade fairs, and show your opponents you are the best winemaker in the game.

The players, winemakers in Portugal, will develop their vineyards and produce wine to achieve maximum profit.
The object of the game is to produce quality wines that can be exchanged for money or victory points.
Awake your senses and have fun making and selling your own wine.

Uncork your copy here!

 

 

 

Empires: Galactic Rebellion is a sequel to the hit game Empires: Age of Discovery using similar overall mechanics. However, many of the specific actions have been reworked to follow the theme and new spheres of activities have been added to create an entirely new experience, including Covert Missions, The Galactic Senate and Capital Ship Fleets.

As the Rebel Faction Leader, you must lead your rebellion to free the galaxy from tyranny and thereby achieve ultimate victory!

 

Click here to join the rebellion!

 

 

 

 
 
 

The Daedalus Sentence is a cooperative escape game that challenges players to use limited actions and effective communication in order to flee from their captors and escape a dangerous and ever-changing prison. Use your actions to explore your surroundings, overcome guards, or change the layout of the prison itself - just be careful that the moves you make to save yourself don't doom a teammate!

 

Click here to order your copy today!

Welcome to Eagle-Gryphon Games - and more.

 

Our mission is to produce the best quality games on the market in terms of both game play and components, as well as to provide great customer service.  

 

The Eagle-Gryphon Games Catalog includes games that promote fast, friendly, family fun that appeal to game players looking for light- to medium-weight strategy games, as well as for games that require deeper strategy and thought that may take up to several hours to play. Their theme is interwoven into the game play so that each game is unique, creating a world you inhabit as long as the game lasts. When you finish one of these games, you feel as though you've really accomplished something!  

 

Our lighter fast family fun games include our acclaimed Bookshelf Series with titles such as Roll Through the AgesFor Sale,Incan Gold, and Masters Gallery; our new E•G•G series which includes Fleet Wharfside, 12 Days of Christmas, King's Kilt, Krakatoa, and Seven7s (to name a few), award-winning games like Fantastiqa, Fleet, Pastiche, I'm the BossCheeky MonkeyTake it Easy, the Pick A Pig/Pick A Dog/Pick A Polar Bear/Pick a Seal series, and many, many more - all suitable for the entire family, game groups, classrooms, retirement villages and social gatherings of any size or kind. Our deeper strategy titles include classics like our Railways of World series, Through the Ages, Age of Steam, Defenders of the Realm, Empires: Age of Discovery and newer games like The Gallerist.

 

From this site, you can learn about our games, download the rules, see videos of gameplay or reviews to help you decide which Eagle-Gryphon Games are right for you and your gaming group. Find a retailer near you or purchase games directly from us. With an ever-growing lineup, this is the one stop you want to make for your next game night.

 

Eagle-Gryphon Games has The Games You've Always Dreamed Of...

Now on Pre-Order

In Chariot Race, players participate as charioteers in a great race in ancient Rome. Use the dice to complete two laps on the dusty arena's circuit and be the first to steer your chariot over the finish line. On a player's turn, if they have gained enough Favors of Fortuna, they can repair their chariot. Depending on the chariot's speed on the previous turn and its current condition, the initial speed is determined, which defines how many of the five dice will be rolled during the turn. Each face of the six-sided dice allows a different action: Gain new Favors, increase or decrease speed, change lanes, or attack opponents (either directly by hurling javelins or indirectly by dropping caltrops in their path). if the first roll is not satisfactory, the player may call on Fortuna to influence the dice, as long they have her favor. Once the result is set, the player moves their chariot forward according to the final speed they achieved and may then take actions against their rivals.

However, breakneck racing and ramming are not without risk. If two chariots collide, they both take damage, and cornering at a wild gallop is not recommended. The further the safe speed is exceeded, the more damage is caused to the vehicle – which might fall apart in the middle of the arena if the driver is too careless, resulting in their elimination from the race.

 

 

 

Harald has finally unified the different kingdoms and become the King of this powerful nation. With the newly established peace, the different peoples are going to war on a different battle field: one of intrigue and struggles for influence. Send your emissary to the King’s Council to win his favor so your village becomes the most prestigious.

Harald is game of influence and majority. As the head of a village, each player will try to charm the most influential character of the realm to be noticed by the king and obtain his favor. But to win you will need to think and use wisely the abilities of each character.

 

 

 

 

The gameplay for Sluff Off! follows the standard trick-taking formula: The cards are numbered 1-15 in five different suits, and blue is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick.

It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points.

There's also the Sluffer, whose role is to feed unwanted tricks to other players. Instead of bidding tricks the Sluffer takes 4 black chips each woth -1 for him at the end of the hand. When players take tricks they didn't predict, they take black chips from the Sluffer. If the Sluffer feeds enough of the black chips to other players, it can zero out the Sluffer's score for that round.

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