Empires: Galactic Rebellion hands you the reins in an interstellar clash for control of the galaxy. Take ownership of one of five factions and assert your supremacy in this exciting board game from famed designer Glenn Drover.
As the leader of a rebel front, you must manage your personnel wisely in order to discredit the Empire. Lobby the Senate, build your military strength, develop new technology, all while maintaining relations with your civilian supporters. Take care, however, as the Galactic Empire's elite Sentinel units will be watching and waiting for any chance to destroy you. And, at any time, other factions could stab in you in the back. When all is said and done, only victors take the spoils.
Will historians name your battle a rebellion or will it be remembered as the start of a revolution?
10 X Science Lab cubes
60 x Military Science cubes
50 x $1 Cardboard coins
50 x $5 Cardboard coins
32 x Trade Goods
8 x Trade Routes
10 x Power Tiles
40 x Tech Tiles
25 x Imperial Action cards
20 x Covert Mission cards
150 x Rebel figures (5 colors)
5 x Imperial Ships miniatures
3 x Rebel Ships miniatures
30 x Sentinal figures
50 x Scientist figures (5 colors)
50 x Trooper figures (5 colors)
50 x Smuggler figures (5 colors)
50 x Diplomat figures (5 colors)
50 x Hero #1 figures (5 colors)
When the idea of a sequel to Empires: Age of Discovery was suggested, I tried to imagine what it could look like. I loved the mechanics I designed in the original game and thought they could act as an interesting starting point for a sequel with a different theme. I didn't want to create the same game in different clothes, so the real question wasn't what would be the same, but what would be different.
I started with the theme and let the mechanics follow from there. For me as a designer, function follows form. After playing around with an ancients-themed game for a long while, I eventually landed on the space opera.
A game I played as a young teenager influenced this decision. I remember laying on the floor in my room playing Freedom In The Galaxy by SPI. It was full of brave rebel leaders and evil servants of the empire, secret missions, cool alien technologies, epic battles in space and desperate fights on the surface of the planets. These memories inspired the design of the new game mechanics for Empires: Galactic Rebellion.
Of course, the recent success of the orginal Star Wars movies had heavily influenced the designers of Freedom In The Galaxy back in 1978...so it seems only appropriate that more than 35 years later, with a new Star Wars movie about to open, I pay homage to a classic space opera game and the movies that inspired it.