In Morocco, players are families of artisans carrying on the ancient traditions of the world famous Jemaa el-Fnaa market square in Marrakech, Morocco. Each day, they work to claim the best stalls across the market and attract customers to sample their wares or be enthralled by their amazing feats. The ancient families of Snake Charmers, Water Sellers, Rug Merchants, Magicians, and Food Sellers work hard vying for the best stalls.
In Morocco, players will send their workers out to try and claim stalls at the market. When enough workers from the same family have made it to a stall, that family claims it and clears out any adjacent juice sellers.
Morocco is played over two separate phases: scout the market and assign workers. To scout the market, players use the nearby roof to scout the market and determine where the busiest stalls will be. To assign workers, players use the gained information to send workers into the market.
# of Players 2 - 5
Mfg Suggested Ages: 12+
Playing Time: 45 minutes
Contents of Morocco:
"Morocco is a game that I think about over-and-over after I have played it. I cannot wait to play it again. It offers gameplay decisions that are distinctive and stimulating." - Jeff P. of boardgamequest.com - full review coming soon
""I like the way that Morocco's fairly simple ruleset allows for depth of strategy. It's a cool combination of area control and worker placement." - Jonathan Liu of geekdad.com full review coming soon
""With its roots firmly steeped in the classic euros of old, Morocco provides a number of innovative, yet familiar, resource gathering and area influence mechanics that combine seamlessly for a satisfying euro-game experience in under an hour. This is slowly becoming one of my favorite designs from the dynamic Ridback duo." - Dan Halstad of nonsensicalgamers.com full review coming soon
"Morocco is a unique experience; like many of our favorite games, it is both simple and clever, combining a few brightly polished mechanics into a well-working whole. The grid-coordinate system feels fresh and the multiple worker types are intuitive, giving the whole experience a beautifully-tuned and sublimely accessible feel. With enough player choice to be truly engaging but not so many moving parts as to be unwieldy, Morocco is one of our new favorites for sure!" - Andrew of gameosity.com full review here